Conduit 2 review (Wii)

Almost two years after High Voltage Software delivered The Conduit exclusively to the Nintendo Wii, the sci-fi first-person shooter action has returned to the system with the follow-up: an improved package that's wrapped up in satisfying combat and stellar visuals, yet unfortunately is also littered with a few prominent flaws.

It's been a bit quiet on the Wii front as of late as we are seeing so few titles being released, but not only does Conduit 2 arrive at a time when the console is seriously lacking in new games, it's also a welcome addition to the frustratingly small variety of shooters available. Rather mind-bogglingly, genre games have been few and far between since launch, despite the system's perfectly-suited and unique controls. It makes sense, then, that Conduit 2's control scheme is excellent and offers a huge amount of customisable options to ensure that players can begin their gun-blazing adventure in a way that suits them, whether using the Wiimote and Nunchuk with MotionPlus compatibility, or Classic Controller.

The game picks up immediately after the events of the original with the player character Michael Ford (voiced this time by Duke Nukem himself Jon St. John) chasing power-hungry John Adams through conduit portals across the world as you come face-to-face with hostile troops and dangerous alien races. The battle begins on an offshore oil rig in the Bermuda Triangle and takes players to the likes of Washington D.C., England, China and Siberia in a fairly short story woven through with age-old conspiracy theories. It's all very generic, which is a fitting word to describe the entire game.

Although Conduit 2 features appealing replayability thanks to a currency system offering weapon upgrades and the conduits themselves enabling access to previous missions post-completion, the single-player campaign is largely by-the-numbers and adheres to the tried and tested although bland formula of run-shoot-kill. That doesn't make it a boring game as blasting away at your enemies is as enjoyable as ever, but there's nothing fresh or ground-breaking.

It's a perfectly good shooter that pushes the Wii's visuals to the max but is marred by uninspired mutiplayer modes. While is has the basic components for a great game including a comical and self-referential edge as a contrast to the more serious tone of the first game, it's ultimately a forgettable experience.

Stuart O'Connor is the Managing Editor of Screenjabber, the movie review website he co-founded with Neil Davey far too many years ago. He likes all genres, as long as the film is good (although he does enjoy the occasional bad "guilty pleasure"), and drinks way too much coffee.

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