By Nathan Hardisty
Prey 2 was announced today by Bethesda Softworks, the cleverly titled sequel to the original Prey. An idea of which came out of a certain 3D “Duke Nukem” Realms, the new game is being developed by those behind the original, Human Head Studios, and will arrive in 2012 for the PC, Xbox 360 and PS3. This means it will have been over six years since the original Prey, which may just be trying to live up to its big brother of an idea, Duke Nukem Forever, which launches in two months.
“We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”
The original Prey was plagued with developmental problems concerning the technology used in order to make the manipulative portals work. Its development time is up there with the likes of the aforementioned Duke Nukem Forever, but it’s quite odd when you consider that one year later in 2007, we got Portal, which took less than a year to develop from a three-year-old engine. Nevertheless, Prey wasn’t anything special, but this length of development time has me intrigued.