Random House-published novel announced for RAGE

By Nathan Hardisty

Bethesda Softworks have announced that it will be doing something utterly useless by having a RAGE novel published by Random House to be sold later this year. The novel will revolve around the RAGE world, focusing on the story of Lt. Nick Raine as he makes his way out of cryogenic suspension and into this post-apocalyptic world of violent wonder. It will follow his journey through this world and could perhaps lead to some ties with the main game.

It’s written by Matt Costello, who is said to be a “creator of groundbreaking TV, novels, nonfiction books, and games in both U.S. and U.K”, although the press release doesn’t mention any specifics. A quick Google check reveals him to be the writer for Just Cause and the infamous Doom 3. You can see why I’m already negative towards this property venture.

To be quite honest, there hasn’t been any novel based on a video game that has taken the flair of the interactive world and put it to paper, in my opinion anyway. But if you're interested, it launches on August 30.

RAGE launches for the PS3, Xbox 360 and PC on September 16 across Europe

SYNOPSIS: The game is set in a post-apocalyptic wasteland created by an asteroid impact, based on the real life asteroid Apophis, which is on track to pass near Earth in 2036. In Rage's story, the asteroid hits, and the few pockets of survivors are forced to start a new civilization.

The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which have organization of their own. Bandits and mutants serve as the player's main enemies for much of the game, although id Software has hinted at some sort of significant change around the halfway point in the storyline.

The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special skill or trait that, combined with those of the other members, would help them rebuild human society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies.

Stuart O'Connor is the Managing Editor of Screenjabber, the movie review website he co-founded with Neil Davey far too many years ago. He likes all genres, as long as the film is good (although he does enjoy the occasional bad "guilty pleasure"), and drinks way too much coffee.

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